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Designing an eLearning System

September - 3 - 2013

To begin to define the concept of e-learning e-learning is learning by interacting with a computer, this interaction can take place both to the educational institution and from any computer with internet access. Course materials are such by the student via the Internet or intranet through a portal that can connect logging in with username and password.

Designing an elearning system Designing an elearning system Picture

For e-learning project first step is to create a web site (or modify an existing site) and implementation of applications. Here are some features that are supposed to include the application:

– The possibility of building a very large tests diversity that can support throughout the semester or at the end of it

– Organizing documents in folders and sub folders course for each subject in hand, in a variety of electronic formats and offers the opportunity to include multimedia content such as movies or audio files presentation

– Students access to each course material may be limited or conditioned by the completion schedule or previous material or a minimum grade obtained in a test of the previous
You can add also other features that you think your website needs.

The lessons should include, in addition to presenting basic controls, a wide range of examples, exercises, tests, worksheets, practical applications made during office hours with students, and entertainment material, to avoid monotony, boredom, that appears often in teaching.

Developing an eLearning system supposes six stages.
First, an analysis of needs, through:
– Identifying the target group
– Profiling “generic student”
– Training needs analysis of students
– Choice of distance education solutions.
The second stage, design and design training plans to:
– Specific training models and theories of learning
– Types of content
– Learning styles
– Setting goals
– Standards (metadata, design, accessibility, interoperability) and quality standards

The next stage is development itself.
Following distance analysis of interactions in class.

An important step is to assess performance. Refer to:
– Methods of assessment of student progress
– Individual work tasks
– Writing
– Feedback
The last stage, no less important, involves developing user guides for students and tutors /counselors.

An efficient design takes into account:
– Structuring content
– Character and logical approach
– Way of organizing
– presentation
– Visual design
– Screen ergonomics
– Perceptual organization
– Iconic signs
– colors
– Interactive content (character likely student cognitive action)
– Implementation specific format
– Technical limitations
– Adaptation to learning style and pace of students
– Demonstrations, simulations, practical activities, labs, tests, support materials

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